![]() ![]() Other programs, like Window's Wordpad and Mac's Text Edit require that you change the file format to Plain Text. Programs like Notepad and Notepad++, which have no text formatting, are best. IMPORTANT: SAVE AS PLAIN TEXT: The simpler the the text editor you use to make these files, the better. Thanks to lordofthepies for this information ![]() If you're running into the problems, try this: txt extension from the end of your file name. Mac OSX has been known to hide the true file extension of your files, preventing you from removing the. mcmeta file fail, so please don't make this mistake. For example, you should have "", but with file extensions hidden you may actually have "" and not even know it. txt extension at the end, which will cause Minecraft to ignore your file, believing that it is not a. If you don't change your files properly, you will have files that have a hidden. IMPORTANT: READ THE SPOILER ASSOCIATED WITH YOUR OPERATING SYSTEM: Certain operating Systems have behaviors that may prevent you from changing your file extensions easily. If it doesn't, Minecraft won't properly read the animation file, and you'll get something that looks like this in game: It takes us artsy types a little bit of practice to get use to starting a count with zero, but that's just how computers (or at least computer programmers) work so we'll just have to deal with it.Įvery animation in Minecraft must have an accompanying. In the minds of programmers, zero is the first number in a sequence, preceding the number one. Tip: Starting With Zero: Why is the top frame of an animations strip numbered 0? Because a programmer made the system. Animated in-game, it will look something like this: In this example, each frame is numbered so you can see its position in the stack. While some, like the image above, are kept at their native resolution (to save on scrolling), I've optimized most of the images for maximum visibility. Tip: I'm working in 16x16: In all of the examples on this thread, all of the frames are supposed to be at 16x16 resolution. For example, if your texture pack is 16x16, each frame in the column should also be 16x16. Each individual frame should be the same width and height as the texture you're attempting to animate. The basic format of an animation is a column of frames. IMPORTANT: THIS IS ONLY FOR BLOCKS AND ITEMS: If you're trying to animate anything that is not a block or an item (including blocks whose textures are in the /entity/ folder which are rendered as entities and not blocks) you'll need to use MCPatcher and its animation format. I tried to get everything right, but I'm not perfect. ![]() txt file, please point that out so I can edit it. Thats' where the bulk of the 1.6 changes are mentioned. A lot of this is copy-pasted directly from the previous tutorial: "Making Animated Blocks and Items: The Minecraft 1.5 Way!" If you read that tutorial, and are familiar with the concepts shown in it, scroll down to "Understanding. Tip: Look Familiar?: Look Familiar?: If a lot of this tutorial looks familiar, that's because it should be. ![]() Keep an eye out for them, as they may prove helpful. These are often helpful hints or little extras. Tip: Watch for Green Text: When I write tutorials, I add little tidbits in green text lines. If you're reading this thread, it's likely you're either having problems with the new block and item animation format introduced in Minecraft 1.6, or, are new to making animations for Minecraft and want to learn how with as few problems as possible. Thank you for your patience and cooperation. I think that I have fixed everything, but am not 100% sure. If you find anything that seems off (like sentences ending half way through) please post to let me know. IMPORTANT: Minecraft Forum recently wrecked this thread. ![]()
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